Junon.io - Changelogs
Aug 26, 2024 - v0.5.10.alpha
- Updates made by chickemeeple
- Miasma Gate to remove miasma when entities pass through
- Added Edit Command Block Permission for Roles
Feb 28, 2024 - v0.5.9.alpha
- Updates made by chickemeeple
- Unbreakable wall
- Keypad door ui update
- Dynamite
- /menu command, for opening menus
- Sapper mob
- /setstatus command for changing a sector's visibility
- Deconstructor bug fix
- Car bug fix
Jan 27, 2024 - v0.5.8.alpha
- Added keypad door and deconstructor - code by chickemeeple
Jan 15, 2024 - v0.5.7.alpha
- Credits to Deovu for added feature/items
- Added nigiri, rice, fish, nihonshu, pumpkin and pumpkin pie
- Added rice plant, rice seed, pumpkin plant and pumpkin seed
- Credits: art for nigiri, rice and fish by KanicoTheGreat
- Credits: art for imperial special forces armor, rice plant, pumpkin, pumpkin plant and pumpkin seed by Wahlee
- Credits: art for nihonshu and katana reskin by KAMIKAZE
Nov 25, 2023 - v0.5.6.alpha
- More floor colors/textures by Wahlee1
- Fix xss bug and /settings bug by chickemeeple
October 1, 2023 - v0.5.5.alpha
- /dirt and /blood Commands Added by chickemeeple
- /fill building command added by chickemeeple
- /fill command updated by chickemeeple
- /getnthletter command added by BigTforLife
Aug 30, 2023 - v0.5.4.alpha
- Starberries added by Wahlee1
- getnthword command added by chickenmeeple and bigT
- Car added by chickenmeeple
Apr 5, 2022 - v0.5.3.alpha
- Add Scar-17, Bomber Turret, Bowl, Miso Soup, Potato Soup (arts by PX#2230)
- Add Firebat (art by Sykerpelt#0802)
- Fix /clear not removing picked item
- Fix not able to unmount bioraptor in mobile
Jan 18, 2022 - v0.5.2.alpha
- fix player save not loading when joining a world with 10+ players
- fix not able to screenshot on imported backup world
- fix web not paralyzing player + can use paralyze in /effect
Jan 13, 2022 - v0.5.1.alpha
- Added /wait command to add delay between commands
- Added AlienJuice which adds Invisible effect to player
- Added EnergyDrink which adds Haste effect to player
- Added weapon RocketLauncher
- Added Fries (art by Ptat0Nerd#0290)
- modify weapon attack speed via /stat reload:[100-10000]
- fix player bouncing from door
Jan 4, 2022 - v0.5.0.alpha
- Added Gravity (can be toggled on/off)
- Added SquidStaff (art by PoTATo.0#3442)
- Added SquidLordHeart (art by Ptat0Nerd#0290)
- New Triggers StoragePut/StorageGet for detecting item retrieval/store
- New function - modulo
- fix useCommand not working with custom roles
Oct 11, 2021 - v0.4.20.alpha
- Added plasma gun
- Added cultist suit
- Added SquidLord boss (appear every 15 days on survival)
- Fix projectiles getting stuck at edge
Sep 22, 2021 - v0.4.19.alpha
- Allow import/export of save files
Jul 16, 2021 - v0.4.18.alpha
- Added skins for prisoner/police/scientist craftable in forge
- /hunger/stamina/oxygen commands
- mob follow/release/mount triggers
- generick timer start/tick/end trigger
- Added omelette
Jul 7, 2021 - v0.4.17.alpha
- You can add/remove friends
- You can search worlds
- new function $getEquipId
- new trigger PlayerKeyboard
- increase max players to 20 per world
Jun 21, 2021 - v0.4.16.alpha
- Added 'Use command' permission for roles
- Corpse Enabled + Mutant Enabled settings
- /give can work on storages
- Chicken drops egg
- Fix meteor creating holes
Jun 15, 2021 - v0.4.15.alpha
- Command block variables are now case sensitive
- allow /stat weapons
- /kill pickup
- Fix $damage not set properly on MobAttacked for guards
- /give no longer stacks unstackable items
- Fix meteor creating rocks underneath
Jun 8, 2021 - v0.4.14.alpha
- Added new mobs Golem/Mantis/Mutant
- Added new Hazmat Suit which can be crafted from forge
- PlayerMove trigger
- Allow admin to kick team members in domination minigame
- Fix quickswitch of melee weapons
May 13, 2021 - v0.4.13.alpha
- $add, $subtract, $multiply, $divide math functions in command blocks
- added proxy sites zoomintospace.com and study-planets.com
- client side player mute
- new setting Drop Inventory on Death
- private colonies can only be accessed via direct links
- new triggers - BuildingPlaced, RoleChanged, PlayerRespawn, ArmorEquipChanged, GoldChanged
- new functions - $getRegion, $getInventoryItemCount, $getEquipCount, etc..
- Fix /region display showing up for everyone
Apr 28, 2021 - v0.4.12.alpha
- /variable command creates variables for use in command blocks
- /suitcolor command and setting to disable changing suits
- @a[region=blue] region/speed/hunger/oxygen/stamina selector added
- Can use <,>,>=,<= operations in attribute selectors @a[health<50]
- /clear [player] [item] [count] allows you to remove specific item from inventory with specified count
- @b mob selector added
- Added new triggers - ScoreChanged, ItemBuy, ItemSell, ItemConsumed, ItemPickup, etc..
- Fix weapon quickswitch
- Fix pvp allow not working in region
Apr 19, 2021 - v0.4.11.alpha
- mute/unmute commands
- More triggers - PlayerMessage,MobFeed,OxygenChanged, etc
- More functions - $getRow, $getTeamMemberCount, etc
- Can change wall colors
- Disable blood setting
- Fix walls becoming white sometimes
Apr 4, 2021 - v0.4.10.alpha
- $random + $getRole function added
- /help spawnmob shows flags that can be used
- Added PlayerAttacked, MobAttacked, BuildingAttacked triggers
- /stat works with player maxhealth
- show usage of @a, @b, @r target selectors in commands trigger action
- fix $getHealth function not working
Mar 27, 2021 - v0.4.9.alpha
- /sidebar command can display scoreboards
- Can use functions in command blocks
- /score command added
- =~ operator added which tests wheter string contains another string
Mar 23, 2021 - v0.4.8.alpha
- Added Command Blocks menu that supports triggers and commands/ifthenelse/timer actions
- New commands such as spawncorpse/timer/caption/sidebar
Jan 17, 2021 - v0.4.7.alpha
- Added Tesla Coil tower
- New commands /fly /gold /stat
- Added PocketTrader for instant buy and sell
- Fix player stuck in webtrap
- Fix username spoofing
Dec 23, 2020 - v0.4.6.alpha
- Add christmas tree, presents, and santa hat
- Weapon countdown paused when inside underground vent
- Faster map loading for minigames
- Poison Spider spawns on spider infestation
- Fix region build flag not working on roles
Dec 10, 2020 - v0.4.5.alpha
- Add Lights Sabotage in imposter mode
- Add PowerSwitch and Terminal
- Add UndergroundVent
- Add Wall Lights and Custom Colored lights
Dec 6, 2020 - v0.4.4.alpha
- Double click to change suit color
- Added cat that can be bought from trader
- Improve client side performance
- Show player command logs
- Add kick/ban permission to roles
Nov 28, 2020 - v0.4.3.alpha
- Added BedWars minigame by Skylynx
- Multicolored suits on minigames
- Added TimerBomb
- Custom trader currency
- Owner can kick players from other teams
Nov 18, 2020 - v0.4.2.alpha
- Added Security Camera and Monitor
- /team and /respawn command added
- Beacon can limit which role/team spawns in it
- Make assassins knife never miss target
- Corpse is now hidden properly when field of view is applied
- Food/Drinks/Drugs 3 sec progress circle to avoid accidental consumption
- Private minigame that ended would restart with the same link and same players
Nov 8, 2020 - v0.4.1.alpha
- Added Lava terrain
- Spectator Ghost mode
- Add ability to Host Private Minigames
- Prevent multipe browser tabs on same computer from joining same minigame
- Fix client side memory leak
- Added Total Completed tasks bar
Nov 2, 2020 - v0.4.0.alpha
- Added Imposter game mode
- Added new sandbox commands force, fill, spawnmob, sethealth, dialogue
Oct 11, 2020 - v0.3.22.alpha
- Field of Vision system that can be toggled in colony menu
- Allow owners to modify/remove terrains in peaceful mode
- Toggle zoom on/off
- Show reason/duration when player is banned
- Fix meteorite creating rocks when removed from water
Oct 4, 2020 - v0.3.21.alpha
- Wrench can repair structures
- /region command to manage regions for build permissions
- In-game report button to report malicious players
- Fix meteorite resetting floor colors when its damaged
Oct 1, 2020 - v0.3.20.alpha
- Disinfectant can remove miasma from mobs/players/plants
- Floor colors and textures can be customized via double click
- Allow trader customization in peaceful mode
- Re-enable ATM in peaceful mode for transfering money between players
- /kill and /clear commands added
- Dont show ip in ban list
Sep 26, 2020 - v0.3.19.alpha
- Miasma is created from rotten corpses and will infect players,mobs, and crops nearby
- Add forge production building for crafting weapons/armors
- Added /kit and /effect command
- Allow /tp to teleport pets, slaves, and bots.
- /event can be specified with coords
- /event raid added
Sep 21, 2020 - v0.3.18.alpha
- Meteor shower event would sometimes drop meteorite asteroids
- Energy sword weapon can be crafted using meteorite
- Add Vodka and Drunk screen warp effect when player drinks beer
- Add /tp and /event commands in peaceful mode for teleport and event creation
Aug 28, 2020 - v0.3.17.alpha
- Add perma ban/unban to colony menu
- Allow slaves to collect ores from mining drills
- Infinite ammo for turrets in PvP so that players can survive raids when their basea are offline
Aug 23, 2020 - v0.3.16.alpha
- Add missile turret
- Add deep drill to generate sulfure ore
- Can craft explosives in chemistry station which is an ingredient for missiles and grenades.
Aug 20, 2020 - v0.3.15.alpha
- Add peaceful/survival/hardcore mode
- Add flying drone as new raid mob
- spectatore mode enable by typing /spectate in chat
- Show rules to users
Aug 10, 2020 - v0.3.14.alpha
- Added upvote/downvote to colonies
- Added fence to restrict movement of pets/bots/slaves but not players
- Private mode is now permanent and private colonies will not be shown on new/top
- Bring back sealed door functionality
- Fix previous offline members showing up after visiting new colony
- Fix stacking more than 99
- Fix slave picking up 99 wheat and using all to cook 1 bread
Aug 6, 2020 - v0.3.13.alpha
- Added Custom Roles with custom permissions for players and storage access
- Added Flamethrower Turret that requires Fuel/Power to operate
- Added NameTag for changing pet names. Can be bought from Trader
- Improved client performance by replacing Text with BitmapText
July 27, 2020 - v0.3.12.alpha
- Door limit of 50 per team in pvp
- Can tame bioraptors and mount on them for faster travel
- Add bread as new cooking recipe
- Stimpack doubles attack speed instead of damage
- Team + Player leaderboard
- pet/cleanbot can only open doors that belong to team
- Enable slaves on pvp (max 3 per team)
- Fix passing through walls on map border
- Fix being able to build airlocks on enemy walls
- Fix bullets not hitting enemy structures on the sides at times
- Can split stack of grenade/poison grenades
- Hide from new/top when sector goes private
- Save playerdata when guest receives gold in co-op
July 24, 2020 - v0.3.11.alpha
- Allow turrets to choose attack target (player/mob)
- Grenade x2 damage
- Longer poison gas duration and longer poison duration
- Upgradable walls/doors in PvP
- Corpse can be resurrected at most 3 times
- PvP map auto-resets every 300 in-game days
- Respawn duration changed from 10 to 15
- Fix item stack disappearing after storing into container even when not fully depleted
- Fix score overflowing
July 19, 2020 - v0.3.10.alpha
- Can buy grenade/poison grenade in PvP
- PvP allow user to restart character from scratch
- Remove cores in pvp
- Turrets can shoot through walls
- PvP stamina increased from 100 to 300
- Players who exit game/browser will have delay of 5 seconds before player gets removed in game
- Wall limit of 400 per team and spike limit of 50 per team in pvp
- Reduce health of wall to 200 and spiketrap to 50 in pvp
- Players who return to game spawn at their last position
- Survival tool can salvage enemy wires/pipes
- Allow harvest of enemy crop in pvp
- Allow placing buildings (except wall/floors) on enemy floors
- No background music in pvp
- Reduce core sell price to 125
- If team is full, allow player to create new team and join others while retaining inventory
- Improve player spawn position in beginning
- Only admin can accept join requests
- Admins can assign member/admin roles
- Fix players zooming out using ctrl +/-
- Fix sign indestructible in pvp
- Fix bed/slavers table teleport across wall
- Fix bullets going through buildings
- Fix wall healthbar not updating when damaged
- Fix team losing ownerships when a team member leaves while there are still offline members
- Fix team member position showing up even after leaving team
- Allow reattempt to join team if previously rejected
July 16, 2020 - v0.3.9.alpha
- Added PvP Mode
- Flamethrower can damage buildings. Flame is 1 damage per second.
- Team limit of 5 on pvp
- First aid kit has cooldown
- Fix turrets not shooting players, mobs
- Fix pickup being retrieved by dead moving player
- Fix PvP Leaderboard
July 6, 2020 - v0.3.8.alpha
- Solar panel can only be built on lattice and lattice can only be built outside asteroid area
- Make it easier to select butcher table when holding corpse
- Deconstructing buildings is now a little faster
- Increase player movement speed
- When storage is open, clicking on personal inventory would store that item
- Increase max tax amount to 10k
July 1, 2020 - v0.3.7.alpha
- ATM allows transfer of gold to other players
- Fix admins losing inventory when logging back in
- Fix not losing oxygen when riding rail tram without suit
- Fix dismantled cryotube freezing stored mob
June 28, 2020 - v0.3.6.alpha
- Can now manage offline admins (revoke their permissions)
- Slaves would not use storages that have admin/member permission
- Reduce kick immunity to 10 seconds
- Reduce selling price of flowers
- Only members can turn on/off lights
- Prevent slaves from being butchered by non-admin
- Suit station ownership would be transfered to game owner
- Allow admin to manage slave task
- If admin is kicked, remove their inventory
June 19, 2020 - v0.3.5.alpha
- Fix player losing survival tool when traveling to different sector
- Fix mobile web building rotation
June 15, 2020 - v0.3.4.alpha
- Add user permissions to Steel Crate. Can limit to admin/members/everyone.
- Disable Sealed Door functionality. Just a normal door now
- Increase kick immunity to 3 minutes
- Fix slaves not using other stoves for cooking
- Fix cleanbot dancing around together
June 11, 2020 - v0.3.3.alpha
- Slaves can harvest crops and cook meals
- Can toggle slave individual tasks on/off
- gzip compression on save files to save space
- Fix raid not occuring
- Fix trader not showing up when trading table placed
June 4, 2020 - v0.3.2.alpha
- Game invite links are now permanent and will work even if server is offline
- Server performance optimizations - slaves and cleanbot AI are now queued to avoid cpu slowdown. Add queuing to save file loading/saving
- Re-architected game to fit more players in server
- Replaced server monitoring/deployment infrastructure with custom one thats simpler and easier to manage.
May 20, 2020 - v0.3.1.alpha
- Can sell slaves/pets/bots to slave trader
- When mobs are caught inside structures/walls, teleport them to nearby platform
- Fix no oxygen on beacon/rail stop
- Fix ATM money glitch
May 17, 2020 - v0.3.0.alpha
- Can buy slaves from slave trader
- Can craft Farm Controller which specifies what crops to grow on soil
- Toggle quests on/off
- Fix clean bots getting stuck in walls
Apr 28, 2020 - v0.2.16.alpha
- Added ability to favorite colonies
- Disallow breaking of wall if no permission to enter room
- Suit station if claimed by a player, cannot be retrieved by other player unless admin
- Raid will now occur every 3 days instead of 1
- Admin Rank + sell to trader permission is admin by default
Apr 23, 2020 - v0.2.15.alpha
- Added Coffee Drink which requires Coffee seeds/beans
- Add more Floors/Walls
- Lamp color can be changed to various basic colors
- 3 new flowers which can be placed on pots. Need to buy corresponding seeds from trader
Apr 20, 2020 - v0.2.14.alpha
- Add Vending Machine to sell food/drinks
- Add ATM Machine to transfer gold across sectors
- Database Architecture change - replace firebase with mysql
- Fix combat armor being stacked when bought in multiple quantities
- Increase Beer/Cola price
Apr 11, 2020 - v0.2.13.alpha
- Added Combat Armor - reduces damage by 4
- Added Russian Translation
- Added Searching in Craft Menu
- Flamethrower starts at 0 fuel
- Server Performance - Dont send room tile data to client. Also, change mob AI target finding to be faster and CPU friendly
Apr 8, 2020 - v0.2.12.alpha
- Make bot clean 5x faster
- Improved cleanbot performance for large rooms with multiple dirty floors
- Fix inventory item not showing up when being dragged
- Remove memory leak when creating/removing a game instance
- Prevent pickups from appearing in walls/unreachable spots
- Mobile landscape mode - fix action buttons being blocked by chat menu
- Prevent seeds from growing on water/oil
Apr 1, 2020 - v0.2.11.alpha
- Structures inside Sealed Door cannot be dismantled if you dont have proper permissions
- Increase Wheat and Potato price
- Allow highlighting/selecting chat text
- Performance optimizations server and client side
- Fix bug where air alarm goes red after loading game
- Dont allow corpse/entity drag when player is dead
- Fix load game menu showing after clicking back on settings
- Fix melee weapon not hitting structures at times
Mar 28, 2020 - v0.2.10.alpha
- Owners can take screenshots of their colony which will be displayed as preview on Visit Colony menu
- Melee Attack + Flamethrower/Fire Extinguisher cannot go through walls
- Players can send money to each other
- Fix player getting stuck at corner of map
- Fix bot + pet count limit
Mar 24, 2020 - v0.2.9.alpha
- Added SealedDoor - can limit room entry to admin/members/everyone
- Gold is now virtual. All physical gold items are converted automatically
- Destroyed storages would now drop the items inside it instead of destroying them
- Shotgun bullets are now piercing and would go through multiple enemies
- Refinery is removed and would no longer work. Sell to Trader to earn money instead
- Pickups are persisted across saves
Mar 19, 2020 - v0.2.8.alpha
- Can travel between colonies while inside game
- Clicking username on chat brings up user profile
Mar 13, 2020 - v0.2.7.alpha
- Added Japanese translation
- Global Chat with players on same region
- Prevent grenade from going over walls
Feb 28, 2020 - v0.2.6.alpha
- Added background music and other sound effects
- Shotgun requires shotgun shells
- Take Along other pets would replace current follower
Feb 24, 2020 - v0.2.5.alpha
- Raids can travel on space and go to other islands
- New AssaultRifle weapon. Burst shot of 5 rounds
- Allow Members to edit Signs
- Allow making pet as Livestock in order to butcher them
Feb 12, 2020 - v0.2.4.alpha
- Added Signs - displays custom messages written by users
- Added WebTraps - immobilize target for 5 seconds
- Spiders now drop webs
- Increase health of Airlocks and make it resistant to melee damage just like walls
- Fix building rotation - must snap to grid
- Fix floor/soil replacement causing rendering problems
- Fix Trader spawning not appearing at certain conditions
Feb 6, 2020 - v0.2.3.alpha
- Improved Raid Spawning algorithm (less likely to spawn inside base)
- Walls can now be destroyed by Guards/Chemists
- Mobs can now walk on water/oil
- Large raids are split into multiple groups with different attack priorities
- Reduce Chemist attack rate from 4 seconds to 8 seconds
Feb 2, 2020 - v0.2.2.alpha
- Filter out bad words in chat
- Let user choose private/public mode before loading save file
- Guests cannot mine asteroid if owner is offline
- Flamethrower cannot destroy team's own structure
Jan 26, 2020 - v0.2.1.alpha
- Railway System added for fast transportion. Can craft Rail Track and Stops
- Fix Pathfinding bug where mob would flipflop between 2 regions
- Floors cannot replace soil with crops on it
- Fix user getting stuck in front of butcher table
Jan 14, 2020 - v0.2.0.alpha
- Added BloodPack, can heal player and also a crafting ingredient
- Added Stimpack, which 2x attack damage for 15 seconds
- Player can collect blood using bottle
- Show player status buffs on top-left corner
Jan 9, 2020 - v0.1.19.alpha
- Mining Drills can only work when placed above asteroid grounds
- Spiders no longer spawn on dirt. Instead, they spawn randomly on asteroid grounds when mining drill count is above 6
- Pets would not open manual airlocks
- Fix inventory disappearing when using right-click to move them
- Fix bioraptor spawning in middle of base
- Fix mobs attempting to chase players on space when in floors
Jan 3, 2020 - v0.1.18.alpha
- Increase Poison Damage from 5 to 10
- Movement speed is increased when not weaing a spacesuit
- Change dirt algorithm. Only accumulate when walking on asteroids/soil
- Fix water pump not working after loading from save file
- Fix game freezing when messenger arrives
- Fix corpse disappearing sometimes when moving out of view then back into view
- Fix right click on equipments creating a new copy instead of doing a transferring
- Fix stamina bar not showing correctly in beginning
- Fix not being able to place structures on mixed platforms/ground
- Fix cleanbot not cleaning dirty floors
Dec 30, 2019 - v0.1.17.alpha
- Cannibalism incurs negative relationship with Empire
- Fix bug where grenades would sometimes damage own property
- Fix inventory dragging bugs
- Refinery would stop refining if gold is fully stacked
- Fix gold amount of circuitboard
Dec 28, 2019 - v0.1.16.alpha
- New Chemist Mob that throws grenades, poison gas and destroys traps
- Antidote can be crafted at chemistry station
- Can now Sell items to Trader
- Peaceful mode can be achieved by paying Taxes to the Messenger everyday
- Empire Relationship system that changes from Hostile/Friendly based on actions
- Raid has a timer countdown before actual spawn
- Turrets would not attack wandering mobs
- Fix trader purchase bug (takes more amount sometimes)
- Private games would not be listed on top colony list
Dec 13, 2019 - v0.1.15.alpha
- Item Stack Split/Merge has been added
- Food heals over a time duration instead of being instant
- Death has a restart countdown
- Fix wires/pipes render ordering
- Fire extinguisher can clear corpse fire
Nov 29, 2019 - v0.1.14.alpha
- Added CleanBot that automatically cleans dirty floors. Purchasable from trader
- Added Katana weapon, wider range and cat hit 3 enemies at once
- Added Chicken pet
- Added vegan pizza + slimy meat pizza
- Spider can inflict fear (reduced damage + walking speed) on players
Nov 20, 2019 - v0.1.13.alpha
- Added ButcherTable for harvesting meat from corpses
- Added HotDog, a new food that requires wheat and animal meat
- Added Wheat and WheatSeed, which can be bought from a Trader
- Mobs would no longer drop pickups by default. They would need to be butchered first
Nov 15, 2019 - v0.1.12.alpha
- Added Spider mob thats attracted to dirt
- Platforms now accumulate dirt overtime
- Added Beacon structure, which acts as a visitor spawn point
- Mob Taming difficulty is proportional to their health
- Fix mobs wandering through water/oil
Nov 4, 2019 - v0.1.11.alpha
- Enable login/logout for mobile browsers
- Fix team ownerships from old save files
Oct 27, 2019 - v0.1.10.alpha
- Allow visiting offline colonies as guest
- Show actual sector day count on top-right corner
- Make save file formats backwards compatible
- Improve member/guest listing on colony menu
- Fix bioraptors not attacking
- Prevent new leader being from being autoassigned on owned-colonies
Oct 12, 2019 - v0.1.9.alpha
- Added settings menu for changing keyboard controls
- Interacting with 02 tank refills suit oxygen
- Fix high gold amount for certain ores
Oct 5, 2019 - v0.1.8.alpha
- Enabled Chat + Zooming in mobile browsers
- Improved Inventory Slot Dragging in mobile browsers
Oct 1, 2019 - v0.1.7.alpha
- Add support for Mobile Browsers with custom controls
- Fixed bioraptor unable to pathfind to player
Sep 20, 2019 - v0.1.6.alpha
- Traders will always seek to nearby trading tables or leave if none is available
- Traders no longer spawn corpse
- Fixed bug where player inventory disappears when i click/drag on same inventory spot
- Fixed shotgun bullets having incorrect trajectory
- Fixed pathfinding bugs
Sep 15, 2019 - v0.1.5.alpha
- Server Infrastructure Change. Better isolation for each game instance in terms of CPU/Memory
- Added Guest/Member permissions to limit privileges of initial visitors
- Storage Menu now shows player full inventory for transferring items
- Enabled stacking items when dragging over similar item types
- Kicking logged-in players should now work properly
- Tutorial Index is now loaded properly across saving/loading
- Fix certain ores having ridiculously high gold conversion amount
- Refinery should only process ores
- Fix save file loading where storage with drill inventory doesnt appear on the game
- Spike trap will retrigger in 5 seconds instead of 50
- Spike trap no longer catches fire
- Fixed corpse dragging not working well
Sep 1, 2019 - v0.1.4.alpha
- Added Trader which sells wood and a pet monkey
- Added Refinery which converts ores/bars into gold (currency)
- Spacesuit can now be crafted and re-equipped to player body
- Added back lobby station as a tutorial (work in progress)
Aug 25, 2019 - v0.1.3.alpha
- New Colony now creates a new map instance that can be set to public/private by owner
- Add ability to kick players who join your game
- Allow save files to be deleted
Aug 7, 2019 - v0.1.2.alpha
- Fix bug where raids sometime spawn inside pressurized base
- Fix bug where you can access other's storage by creating a group that is their username
Aug 4, 2019 - v0.1.1.alpha
- Fix bug where starting new colony on a sector with existing save would overwrite the save instead of resuming it
- Fix bug where loaded player save files are getting deleted by server (old code not removed)
Aug 2, 2019 - v0.1.0.alpha
- Added Social Login
- Load/Resume is enabled for registered users
- Fix bed spawn not working when part of team
- Fix vacuum not detected properly when structures are built beside airlock
Jul 27, 2019 - v0.0.23.alpha
- Raids would now prioritize to attack structures that are inside bases. Makes it more likely for them to go through your killbox.
- Fix bug where turret cant hit mobs
- Fix raid not spawning due to not being able to find a spawn spot.
Jul 26, 2019 - v0.0.22.alpha
- Mini Turret/Bullets/Lead Pipe can only hit 1 enemy at a time
- Fix bug where plants cant be harvested by team mates
- Fix player reconnect game when server reboots after crash
Jul 25, 2019 - v0.0.21.alpha
- Multiple maps + Sector unloading
- New Sector/Colony browser in homepage
- Reworked server infrastructure to allow multiple games in server
Jul 7, 2019 - v0.0.20.alpha
- fix queued buildings showing incomplete state when player goes out of view
- guns wont lose durability if no bullets are fired
- reduce memory leak for player, item, building, flowField
Jul 5, 2019 - v0.0.19.alpha
- structures can no longer be placed on a tile that has a player/mob present
- buildings that block path will now have a queued construction time
- limit building placement range to 7 tiles from player position
- disable long range bed teleport
- fix spike traps not working
- prevent players from placing floors on another players floor
- interact key 'e' should now work for international keyboard inputs
- fix raid appearing inside non-pressurized areas at times
- fix drill memory leak
Jul 3, 2019 - v0.0.18.alpha
- allow players to choose server region
- flowField reduce memory footprint
- fix bug where mob gets stuck on chunkRegion edge
- fix mob memory leak
- fix player socket leak when reconnecting on disconnect
Jun 27, 2019 - v0.0.17.alpha
- fix day count being overwritten when new players join
- fix incorrect chunk boundingBox calculation which causes client desync bugs
- fix session-resume player inventory not working bug
- fix oxygen meter overflowing
- fix bug where crops are included in power network
- fix turret having non-integer row/col count after loading from save file
- fix mining drills not mining after loading from save file
- prevent player from crafting stacked equipments
- destroy suit armor stand (cant be destroyed unless no armor)
- prevent buildings from being placed right on edge of map
Jun 22, 2019 - v0.0.16.alpha
- Improved lighting rendering performance by batching putImageData calls and using queues
- Fix item duplication via corpse revival
- Fix corpse/pickups not despawning
Jun 18, 2019 - v0.0.15.alpha
- Animal Taming enabled for Slimes/Brood
- CryoTube would resurrect dead pets
- Fiber plant would regrow when less than 100 in land
- Added Drill equipment for faster asteroid mining
- Bottle can draw water from liquid tank
- Mob spawns are limited by area per day
- Corpses decay in 30 minutes
- Item Pickups decay in 5 minutes
- Turrets can attack through walls/obstacles
- Netcode overhaul to improve GC/lag
- Worldsaving overhaul to improve GC/lag
- Fix bullets not passing through corpses and spike traps
- Fix players gettting stuck after reviving when held by another player prior
- Fix mobs not disappearing properly sometimes
Jun 6, 2019 - v0.0.14.alpha
- World will now autosave every 3 minutes and uploaded to cloud storage
- Server will autoload from latest save in case of server crash
- map size is now 256x256 instead of 300x300
- When server is performing restart, user will now be notified of its progress
- Fix not being able to build near chat overlay
May 31, 2019 - v0.0.13.alpha
- Basic bad words filter in username/teamnames
- Instruct user to refresh browser when game client is outdated
- Fix players reconnecting properly after disconnection
- Fix structure ownership showing None incorrectly
- Core will vanish when player leaves to avoid spamming
- Fix microsoft edge error - Object doesn't support property or method 'closest'
May 28, 2019 - v0.0.12.alpha
- Make the state of watered plants more visible
- Chat shows persistently on left
- Path Finding Optimization: Heirarchical Region Based Flow Field
- Server Update Optimization: Dont listen to server chunk updates that are far away
- F6 toggles cinematic mode
- Random world seed
- Fix oxygen generator not refillable
- Fix raid not attacking buildings
May 21, 2019 - v0.0.11.alpha
- Taking off spacesuit when sleeping increases stamina restore rate x3
- Can directly invite players to your team
- Room oxygen levels now displays properly
- Fuel pipes can now be broken/salvaged
- Equipments with 0 durability will break/disappear